Name Furlpool


	// Fog imageName horizSpeed vertSpeed alpha [alpha should be between 0 and 1.0]
	// Use "Fog none" for no fog (other parameters ignore if present)
Fog fogImageMap 0 0 .25 30

	// Asteroids howMany [ice/coal] minSpeed maxSpeed maxSizeDecreaseFactor minRotationSpeed maxRotationSpeed
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
//Asteroids 10 coal 0.2 0.8 5 0.5 1.5

	// StarField howMany imageMapName minSpeed maxSpeed angle
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)

//Clouds 10 10 20 0.1 50 300
CreateSprite cloud01 0 0 size 450 speed 0 0 rotation 180 1 color .5 1 1 1.0
CreateSprite cloud01 0 0 size 450 speed 0 0 rotation 90 1 color .5 1 1 1.0
CreateSprite cloud01 0 0 size 450 speed 0 0 rotation 0 1 color .5 1 1 1.0

CreateSprite cloud01 0 -5 size 350 speed 0 0 rotation 0 5 color .25 .75 .75 1.0
CreateSprite cloud01 0 -5 size 125 speed 0 0 rotation 0 7.5 color .25 .5 .75 1.0
CreateSprite cloud01 0 -5 size 60 speed 0 0 rotation 0 10 color .25 .5 .5 .5
CreateSprite cloud01 0 -5 size 40 speed 0 0 rotation 0 12.5 color .25 .25 .25 .125
CreateSprite cloud01 0 -5 size 30 speed 0 0 rotation 0 15 color .125 .25 .25 .125
CreateSprite cloud01 0 -5 size 15 speed 0 0 rotation 0 20 color .125 .125 .125 .25
CreateSprite cloud01 0 -5 size 5 speed 0 0 rotation 0 40 color .01 .01 .01 .25


	// Specify how many enemies you must kill before another bonus appears
BonusStartInterval 15
BonusNormalInterval 15

	// How long each bonus stays on the screen, in milliseconds
BonusDuration 4400

music 3